Autodesk’s Wes Adams demonstrates the original version of FBX Review to. Autodesk has just released new versions of the free asset-review tool for Mac OS X and iOS devices. Autodesk has ported FBX Review, its free tool for reviewing 3D assets, to Macs and iOS devices.

The new versions preserve the features of the original Windows release, and add a few new ones for good measure. Fast, lightweight asset previews on the move Originally released last year, FBX Review imports data in standard 3D file formats, including FBX, 3DS, OBJ and Collada; and common mocap data formats.

As fits a games-focused tool, assets can be viewed in a DirectX 11-based viewport, complete with dynamic tessellation, image-based lighting and all the standard texture maps; and animation playback is supported. Navigation follows similar conventions to Maya, but the UI has been specifically designed for use with touchscreen controls.

Support for ZIP files and geometry cache data Features new to this release – as well as the Mac versions, they’re in the new 1.2 release for Windows – include support for ZIP files containing separate models and textures, eliminating the need to bake texture data. Users can also now change the focus of the perspective camera by double-tapping or double-clicking.

I am trying to render a 3d model from FBX file in my directx application. Loading FBX model into DirectX. How to convert a left-handed transformation matrix.

And if you’re working on a desktop machine, you also get support for geometry caches, including both Maya and 3ds Max’s native caches and data in Alembic format. Available now for free on all platforms Both the Mac OS X and iOS versions of FBX Review are available as free downloads from Apple’s App Store. You’ll need to be running OS X 10.8 or higher for the desktop version and iOS 7 or higher for the mobile version.

(Includes download links for the Windows 7 and 8 editions).

Autodesk’s Wes Adams demonstrates the original version of FBX Review to. Autodesk has just released new versions of the free asset-review tool for Mac OS X and iOS devices. Autodesk has ported FBX Review, its free tool for reviewing 3D assets, to Macs and iOS devices. The new versions preserve the features of the original Windows release, and add a few new ones for good measure. Fast, lightweight asset previews on the move Originally released last year, FBX Review imports data in standard 3D file formats, including FBX, 3DS, OBJ and Collada; and common mocap data formats.

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As fits a games-focused tool, assets can be viewed in a DirectX 11-based viewport, complete with dynamic tessellation, image-based lighting and all the standard texture maps; and animation playback is supported. Navigation follows similar conventions to Maya, but the UI has been specifically designed for use with touchscreen controls. Support for ZIP files and geometry cache data Features new to this release – as well as the Mac versions, they’re in the new 1.2 release for Windows – include support for ZIP files containing separate models and textures, eliminating the need to bake texture data. Users can also now change the focus of the perspective camera by double-tapping or double-clicking.

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And if you’re working on a desktop machine, you also get support for geometry caches, including both Maya and 3ds Max’s native caches and data in Alembic format. Available now for free on all platforms Both the Mac OS X and iOS versions of FBX Review are available as free downloads from Apple’s App Store. You’ll need to be running OS X 10.8 or higher for the desktop version and iOS 7 or higher for the mobile version. (Includes download links for the Windows 7 and 8 editions).