Somalian Conflict brings almost all of the Black Hawk Down/Team Sabre stuff to Joint Operations engine, that includes vehicles, AIs, weapons, HUD, buildings, decorations, terrains and environments. If you want to experiment how would it feel to play black hawk down with the JO engine, this is your mod. UPDATED (V1.1) changes: Missing hud weapon icon for RPG, winchester 300 and psg added. Missing text of weapon name for RPG psg added. Missing.3di for damage detector added. Small fixes in sndprof.def Missing Heatr01.3di added.

World In Quarantine is a Joint Operations, stand-alone, portable modification. THEME: story takes place in the mid-late 21 century. Earth is a chaos, global warming, environmental pollution, famine, corrupt governments, civil wars. And to complete, humanity got invaded by a humanoid-alien empire, slightly technologically advanced than humans, they call themselves the 'combine empire'.

This isn't over yet, for what people says, it seems that an experiment winch was being carried out in a clandestine complex somewhere in Russia, has gone extremely bad, lots of wild animals got caught and were being exposed to dangerous and stressing situations, even radiation. Seems like some animals were not properly locked on their cages, they have escaped, bitten some of the workers.

Game: Joint Operations: Typhoon Rising. When logged in, you can choose up to 8 games that will be displayed as favourites in this menu. Empty favourite. Empty favourite. Joint Operations: Typhoon Rising Demo Patch UPdate your Joint Operations multiplayer demo with this patch that fixes a few bugs, adds some features and includes. Joint operations typhoon rising v1 6 9 2 patch. Ultimate Skins Creator for Minecraft has over thousand incredibly detailed and hand crafted Creeper skins for your.

Those workers got infected by some kind of rage virus, they started to bite other people, and so the virus started to spread. And so it begins, zombies, aliens, wars everywhere,You're a survivor, your only objective in this planet is: survive! You have a nice variety of weapons to defend yourself from the dangers, starting from basic melee weapons, civilian and military firearms, explosives, and even sci-fi weapons brought to you by the combine empire. ABOUT THE MOD: The mod is fully portable (RAR file) you don't need to install anything, you just download the file and extract it wherever you want in your hard drive!

Operations

No it Does Not contain virus, don't worry, i checked it with like 3 AVs. This is a stand-alone game, you don't need to install any other game or program to play it, everything needed to play comes with it, even the Mission Editor. If you have any problem with it contact me and i'll be glad to help I do this just for FUN, I Do Not want to earn money from this or anything like that. Have fun playing! (updated: SEPT-28-2016). Advanced Warfare is a JOINT OPERATIONS - Modification. The theme for AW is not so much only War Scenarios and Jungle, like in JO and some of the other Mods like IC etc.

But to offer also a more civilian side of the whole thing. You´re not necessarely are forced to make Jungle or Military based Maps, you can also make a little more city like and even funny things that you can use. AW is proud to not be so serious about itself, thats why we have a few funny, not so serious things in our Mod. But we prefer that because there should be also alternatives to other, more serious Mods. Our current development is ADVANCED WARFARE v2.

Our previous Version 1.0 is NOT supported anymore with us. We changed quite some things in Version 2, especially the compatiblity with other Maps from JO:Typhoon Rising, JO: Escalations and even Delta Force Xtreme. So there are quite a lot classic JO Maps that you can choose from to play and of course Mappers are working on new ones. Make sure you also grab the latest update.

Allows for the IC Mod to work with Joint Operations Combined Arms New Stuff We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights: -Tiger helicopter: Comes in several versions.

One allows the pilot to fire stingers while still having a gunner on a cannon.Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon -DF2 Manor and ware house -New Bull & R8Bob terrains -Added 2 missing BHD buildings -A few more desert/snow/jungle options to some stock vehicles -Barb wire fence which causes player damage if you come into contact with it Skin Changes -Quite a few changes on both sides. Howitzer / Nuke Howitzer Changes -Both howitzer types now drive properly (won't flip over so easy) -Both types cannot be fired level directly at a target.

There is no longer a 'skip point' on either howitzer's gun.Both types drive like tanks and have moving treads.Turrets are allowed to rotate freely -The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.The destructiveness of the nuke has been increased and has a big flash of light when it goes off -The standard howitzer destructive radius has been reduced slightly -The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.

Mortar Changes -Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types: -Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well -Flash bang round: 20 meter radius with same black out time as the hand nade -Illumination round: lights stuff up, duh -White Phosphorus round: smoke 'em if you got 'em Other Changes / Fixes -A number of weapon sights updated. Check out RPG in particular.Semi auto shotgun added -Thermite effects changed to look like it is burning for several seconds before causing damage.Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3) -Effectiveness of stingers returned to v2 specs -Skip point on gunboat turret fixed -Hit box on OH-58 rotors fixed -Some weapon sounds changed Known Issues -If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle. SG-mod is a Modification to DFX, DFX2 and Joint Operations. Starting its life as a small stargate themed weapons mod, it then evolved into a full blown 'SG' mod containing themed buildings,terrains,sounds,AI,Vehicles and more.

Ever ongoing the mod developed way beyond the original plan and vision, Evolving yet further, expanding its library of mapping objects to the bursting point. SG-mod now swelled with content provides a wealth of unique items and is ideal both for sci-fi themed maps AND urban combat maps. As you'd expect there are some unique features available for mappers to implement into their maps, such as; Individual (or groups of) player/AI teleporting Vast selection of terrains Multi-terrains (4 in 1) Large choice of buildings and objects Ambient sounds Different Invisible blocks: control what goes where Special effects Many 'modular' kits to make custom buildings,complexes, and tunnels. In short, this mod is Fun and chok-full of things to play with. The only limitation is the imagination. Updates IC Mod to v4.1.2 FROM v3.2.2 New Stuff We did not add as many new objects this time around.

Search in NILE for IC4: to find them. Here are some highlights: -Tiger helicopter: Comes in several versions.

One allows the pilot to fire stingers while still having a gunner on a cannon.Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon -DF2 Manor and ware house -New Bull & R8Bob terrains -Added 2 missing BHD buildings -A few more desert/snow/jungle options to some stock vehicles -Barb wire fence which causes player damage if you come into contact with it Skin Changes -Quite a few changes on both sides. Howitzer / Nuke Howitzer Changes -Both howitzer types now drive properly (won't flip over so easy) -Both types cannot be fired level directly at a target. There is no longer a 'skip point' on either howitzer's gun.Both types drive like tanks and have moving treads.Turrets are allowed to rotate freely -The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.The destructiveness of the nuke has been increased and has a big flash of light when it goes off -The standard howitzer destructive radius has been reduced slightly -The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.

Mortar Changes -Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types: -Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well -Flash bang round: 20 meter radius with same black out time as the hand nade -Illumination round: lights stuff up, duh -White Phosphorus round: smoke 'em if you got 'em Other Changes / Fixes -A number of weapon sights updated. Check out RPG in particular.Semi auto shotgun added -Thermite effects changed to look like it is burning for several seconds before causing damage.Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3) -Effectiveness of stingers returned to v2 specs -Skip point on gunboat turret fixed -Hit box on OH-58 rotors fixed -Some weapon sounds changed Known Issues -If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle. This mod has taken various player requested enhancement, fixes, and designs into full consideration.

Tons of Blackhawk Down (BHD) assets, buildings, objects (including the vehicle decorations) have found a home in the update. Newly created and tested items such as desert trucks, Hummers, and more. Decorations such as Destroyed Strykers (with or without smoke), and other vehicles allow map makers to construct realistic battle scense for any style of JO battle.

The addition of BHD assets and their own has taken this mod to a pleasing level for JOR players. Those who haven't tried the mod should really take a look. JOE is not needed. Only JO Original.

All weapons ballistics reworked - damage now drops off over range, all ammo has correct velocity; diameter; weight; penetration, and accuracy. All weapons over smg calibre will generate 'suppression' if they strike within. New Stuff We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights: -Tiger helicopter: Comes in several versions.

One allows the pilot to fire stingers while still having a gunner on a cannon.Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon -DF2 Manor and ware house -New Bull & R8Bob terrains -Added 2 missing BHD buildings -A few more desert/snow/jungle options to some stock vehicles -Barb wire fence which causes player damage if you come into contact with it Skin Changes -Quite a few changes on both sides. Howitzer / Nuke Howitzer Changes -Both howitzer types now drive properly (won't flip over so easy) -Both types cannot be fired level directly at a target.

There is no longer a 'skip point' on either howitzer's gun.Both types drive like tanks and have moving treads.Turrets are allowed to rotate freely -The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.The destructiveness of the nuke has been increased and has a big flash of light when it goes off -The standard howitzer destructive radius has been reduced slightly -The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds. Mortar Changes -Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types: -Fragmentation round: large blast radius but low effectiveness (1 hit not lethal).

Multiple people must fire together to get a kill zone.High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well -Flash bang round: 20 meter radius with same black out time as the hand nade -Illumination round: lights stuff up, duh -White Phosphorus round: smoke 'em if you got 'em Other Changes / Fixes -A number of weapon sights updated. Check out RPG in particular.Semi auto shotgun added -Thermite effects changed to look like it is burning for several seconds before causing damage.Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3) -Effectiveness of stingers returned to v2 specs -Skip point on gunboat turret fixed -Hit box on OH-58 rotors fixed -Some weapon sounds changed Known Issues -If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle. This file is for JO ShockNAwe This file was made by LST it changes the sniper rifles to now show ranges so you don't have to use the binoculars to find elevations and ranges. Just place this file Weapons.def into your jo expansions folder in the snajo folder.

The file is zipped up in a folder to save space unzip the file to your desktop then place the file not the folder. How to install it. Just put this C:/ Program Files/Joint Operations Typhoon Rising/Joint Operations Typhoon Rising/ expansion/snajo folder or if diffrent drive Like d:/ Program Files/Joint Operations Typhoon Rising/Joint Operations Typhoon Rising/ expansion/snajo Just Make sure it is in the snajo folder poof your done.

All Sniper Rifles added 4 more power to each rifle. Barrett 24 power scope SVD 16 Power L115A 16 Power M21 14 Power m24 14 Power Added Show Distance to each rifle Each Sniper Rifle Will Go Up Or Down On Elevation at 50 Meters At A Time. 0, 50, 100, 150, 200. Shock 'n Awe for JO MOD details:. all JO stuff. all Escalation stuff Most of the stuff from:. Urban Assault.

Deep Jungle. Insurgency. NSO. Terranova. and some newer stuff TEAMTXD.COM (bhdmods.com) Has spent hours on end to get this mod finished and ready for release. We would like to thank everyone involved in the project for all their help. We will have the mod ready for Download here in the downloads section sometime later today.

I just want to make sure there are not last minute changes that need to be made. V5.0 NOTES: This is a completely new release of the original ShocknAwe JO Mod. This version will completely replace version 1.4 if you have it. All existing JO, JO-Escalation and ShocknAwe JO maps will work with this version.

We did a full release instead of just an update due to the amount of changes that we made. Here are a few changes that were made as well as items added. Fixed terrains issues - Fixed grass from rendering upside down - Increased ammo count on Javelin and Barret - Allowed more weapons to be carried by More Classes and all weapons are now available to Joint Op' & Rebels. Optimized files to run faster with less lag than the original JO game.

Optimized sound files - Thermite Grenade (We would like to Thank the IC Mod team for the Thermite Grenade). Added a Dart gun for the Medics called the Adrenalin Gun. It allows you to heal teammates from a distance. However if used on the enemy and or a healthy teammate, it can be deadly. added about 200 more models to the game including a lot of favorites from BHD and TeamSabre.This mod has been approved by NovaLogic for release on NovaWorld, based on limited testing of functionality and content.

NovaLogic accepts no responsibility for this mod and anyone playing it does so at his own risk. NovaLogic retains copyright and ownership of all NovaLogic created assets in this mod, but makes no representation and assumes no responsibility for this mod, including any copyright or intellectual property infringements in the mod, which are the sole responsibility of the mod creator(s). NovaLogic reserves the right to rescind its approval at any time for any reason or no reason.

This MOD is based on AnArKey's Weapons/Realism Modification for Joint Operations: Typhoon Rising V0.5 with some extra features added by Domox CH-47 Skinned in black to match MH-47D, re-skinned cockpit with higher rez skins and MH47 instrumentation Turned Dune Buggy into DPV Colors (like what the SEALs drive, black) Made Mark V Darker Stingers fly at realistic speed and deal realistic Damage. Removed green bands from M82 and darkened rifle. Modified Main Menu (mainly an expirament). Fixed an animation error with the L115A Anarkey left in.3 Re-Skinned the Russian Character with Hi-rez Canadian CADPAT and Canadian Markings Re-Skinned the M21 into a M14 DMR which means olive drap with blued finish on all metal Adjusted all the choppers speeds to reflect their real life speed Adjusted Survivability of all choppers to realistic levels.

(the occupants get shot like normal) Increased Damage of frag grenade (you can now toast a chopper with one thrown in the cabin) Removed since v0.65 Slighty increased smoke grenade time New Skin for HMMV knockoff New M9 Skin Added A weapons familiarization range. (Coop Level) Added a AS - Deluge this is a hard fought map, can be played strategically. Added New Indonesian Airforce Skin to Super Puma Added New Indonesian Airforce Skin to NB0-150 Increased Smoke Grenade time to that of an M8 instead of an M18. (this means 135 seconds of smoke). IC Europe (ICE) Features: Vehicles Over 50+ new vehicles including Harrier War jets, Zubr Attack Hovercraft, Battle ships and many more Terrains Stunning new terrains cortousey of BuLL, and Christopher Beckham as well as some old favorites from DFX. Decorations New decorations contributed by some of the Communities leading modellers and communities.

Weapons Glock 17/18C MK23 MP5-SD Shotgun MP510mm SR25-SD PSG1-SD P90 M16A4 M16A3 CAR15 M4A1 AK101 G36E L85A1 Sig 552 FN-FNC RPK M249 AK103 AK47 G3A3 GPMG PKM L96A1 L115A Dragunov M21 M24 SR25 PSG1 M203 GP25 MK19 Nade Claymore Mortor Frag Round RPG Stinger SAM SideWinder AA Guns Barret Mortor HE Round AT-4 Jav. This file is for JO IC4 This file was made by LST it changes the sniper rifles to now show ranges so you don't have to use the binoculars to find elevations and ranges, also allows the mp5 to shoot under water.

Just place this file Weapons.def into your jo expansions folder in the ic folder. The file is zipped up in a folder to save space unzip the file to your desktop then place the file not the folder. How to install it. Right click my computer -explore-C:/ - program files - novalogic - joint ops typhon rising - expansion- ic place it in the ic folder. Poof your done. Here is the DF1 Villa Collection for BHD, JO, or DFX.

This pack includes the original drug lords villa and the walls, towers and stair ramps. This is an early conversion I started on years ago and never got around to finishing. All the hard work is completed, only slight adjustment or upgrades is needed to port these to JO or DFX.

(You'll need special collision volumes so vehicles can't pass through the structures). As always, please include me somewhere if you use the models in your mod. Some of these have been floating around for awhile in a few bhd mods.

Now you can have these models in your mod and make any appropriate changes necessary because you'll have the source files too! With these tools you can mod Joint Operations and Delta Force Xtreme. Relase Notes: Tools from Devilsclaw: BFC1Extractor.EXE decompresses various files (.wav,.dds etc.) BIN2TXT.EXE converts a.bin file to a.txt file TXT2BIN.EXE converts a.txt file to a.bin file RTXT2TXT.EXE converts a rtxt file to a.txt file CBIN2TXT.EXE converts a cbin file to a txt file Tools from DareHacker: lwfbuilder allows you to make.lwf files that are used by the game to play sounds. It is also able to convert the.lwf to a.txt file. BFCTool.exe commandline tool to decompress and compress various files (.wav,.dds etc.) Tools from DV: BHD2JO3DI converts a BHD 3di file to a 3di file that can be used in JO.

Usage: - check 'Convert PANM' if your 3di does not show up or crashes the game. You should only check it when converting weapons. Limitations: - does NOT convert 3di files that have bones in them (GPP header) - does NOT convert light data - does NOT convert 3di's with multiple rotating subobjects properly DPTH2CDEP compresses the raw depthmap of a.cpt terrain file so that it can be used in JO. DeSCR encrypts and decrypts files with a 'SCR' header used by Novalogic games. Features of this mod include: You cannot move and aim with the scope/sights at the same time.

Joint

Joint Operations Typhoon Rising Download

You must stop to aim. Non-sighted fire, 'from the hip,' is now very inaccurate. Still effective at CQB, but not much past. Most shots are one hit kill.

Some may not be. Stun after taking a hit: Expect to be blinded for a moment if hit and you live. Since I cannot so far find a way to make you slow down or fall down, this is the best debilitation I could use. I knew that SOMETHING was needed to prevent people from firing right back a split second after having a bullet tear through them. Rate of fire. Much higher for just about everything. Everything timed to be as close to real world as possible.

Limited ammo on emplaced weapons. 100 for nades, 200 for 50s. I should mention, both types of ammo are much more effective than before, so if you take careful shots, the ammo will last. 3x scope on M4 and AK47, with red dot reticles. This is the best balanced approximation of the current ACOG scopes used by Allied forces, and the Belarus PSO3.5x21 scope used by Russian forces.

Operations

Mortar much more effective. You can hit with perfect accuracy, at further range (almost 700M). A DIRECT hit will destroy any vehicle.

Bring designators people! If some guy is sitting in a boat or APC, designate it, and any engineer with a mortar within 600M can and will blow his ass up. AT4 and RPG are no longer very effective as anti-personell weapons. The blast radius is much smaller, and will only wound. Shaped charge anti-armor weapons don't do much when they direct a forward shaped charge into the ground.

APCs and BTRs given variable x8 scope, with elevation adjustment. Vehicles can be destoryed with effectiveness by sustained fire. Machine guns are best, and the medium variety (M60, PKM, and best of all M240) can rip open a jeep pretty fast. Gunners have no excuse to let jeeps full of enemies drive past them anymore. Recoil: Drastically more for standing, a good bit more for kneeling, and just a touch more while prone. Learn to use single aimed shots people, like the real military does. Bullet spread.

Bullets go where you aim when sighted. Exception is AT4, RPG, and M203s, which have a slight error as evidenced in actual usage. Barret has fairly good anti-light vehicle use. Power, and faster follow ups (but you still must deal with recoil). 7-8 shots kill most jeeps, etc. Doable, but you certainly expose yourself to counter sniper and machine gun fire. You might even take out a APC with one, but expect him to shower you with his own 50 cal bullets before you do.

RPG and AT4 both use iron sights, with elevation adjustment, and you must stand still to raise the sights, just like the other weapons. 50 cal machine guns rip apart most everything they shoot at pretty fast. No more long sustained fire exchanges between vehicles.

Rocket choppers can destory all light vehicles with one DIRECT rocket hit, and all other vehicles with two DIRECT hits. Splash damage is minimal (only really effective against soliders). Miniguns (both side mounted and front shooting) fire 5.56 rounds, and at a VERY fast rate. They also have a bit of a dispersal pattern. These are death giving machines. Hope to actually see Blackhawks used with effectiveness against infantry. Note, these rounds will NOT hurt a APC or BTR, so don't waste your bullets on them.

BTR given 50 cal machine gun for parity with APC. The blinding muffle flash and puff of smoke is likewise been reduced to give parity with the APC. Mk19 launcher is accurate now. Dispersal before was ridiculous.

These weapons are very accurate in real life, and are now. 50 cal machine guns kick now.

Multiplayer tactical action game with the view from first person perspective called Joint Operations prepared by a team of being developer of NovaLogic (authors, among others. Delta Force: Black Hawk Down). The story takes us in the not-too-distant future (around 2006) and an act of armed conflict, located in Indonesia. Ground warfare are many of the population of a separatist, against which sent are allied forces of several Western States. The task of coalition troops is not only to prevent the slaughter of civilians and the establishment of peace, but also the interests of the Member States under whose flags are used. Note: Multiplayer demo of the game final.

Contains map 'Dormant Volcano Isle (B)' and allows you to play 100 people via LAN and NovaWorld service.